Natural locomotion control with Foottroller in Flat2VR games

The recommended way of using Foottroller to play Flat-to-VR games is to generate a steamVR binding profile for the game, which is the same as regular steamVR games.

  • Set steamVR as the default openXR runtime

  • Disable steam input for the game

List of Flat2VR games with steamVR binding profiles generated (Download the latest steamVR binding profile):

  • Hogwarts legacy (UEVR)

  • Atomic Hearts (UEVR)

  • Residential Evil 4

  • Half Life VR mod

Extract the input folder and use it to replace the input folder in the Foottroller steamVR driver .../foottroller/resources/input

For Flat2VR games without a binding profile please contact support@jptiinc.com for assistance, or use an xbox controller emulator to convert Foottroller inputs to xbox controller inputs as shown below. However the emulator approach is not recommended, which, in some Flat2VR games, may introduce significant control lags and game instability.

Flat-to-VR games are regular non-VR titles that have been made playable in virtual reality through mods.

Even in VR mode, many of these games still accept movement input from an Xbox controller.

That makes them a great fit for Foottroller.

Learn how to use Foottroller for natural foot-powered movement in flat-to-VR games on PC.

Foottroller connects as a generic gamepad, but most flat-to-VR games ignore generic controllers. The solution is simple: use an Xbox controller emulator like x360ce to map Foottroller to a virtual Xbox controller.

In this video:

  • How to add Foottroller in x360ce

  • Binding Foottroller inputs to the left stick of the emulated Xbox controller

  • Using Foottroller for locomotion in games like Atomic Heart (and the same method works in Resident Evil 4 Remake)

Download x360ce